Showing posts with label Pulp Action. Show all posts
Showing posts with label Pulp Action. Show all posts

Tuesday, October 28, 2014

Tug Boat Mystery

So we applied a different approach to our regular game. A mystery killing of one of the crewmen on the Tug Boat Team Bob is traveling on.

3 colors of poker chips with 3 each of that color. Each color was marked with a Who, What or Where clue. These I scattered through out the boat. Players could travel 6 inches a turn. Black chips represented an unknown encounter but not a peril check.  When a player was sure he had found the pertinent clue for a color of chip he could ignore any he had not checked out and search others, thereby making it possible to not have to check all 9 chips.

Unknown encounter was the shadowy suspect who had 4D10 shooting and was triggered when a player announced he was going to cross over a black chip that blocked the passage way. He would roll and the players could attempt to dodge only, make any required health checks, then he "disappeared into the shadows".............(Players were not allowed recovery checks or cards that allowed them to recover!)

What Chips:   Wrench, Club, Bloody Knife  : easy to figure which was used for the crime
Who  :  Hapless Crewman , Clueless Crewman,  No Alibi
Where:  Tidy work space,  All in Order, Signs of a fight

The WHO chips had to be interrogated using Cunning or Finesse with 2 Success or 2 health checks when the subject got violent for a bit, though in the next turn you could put him to the question again as you didn't get to roll attacks on him.

So, traveling about the ship, collecting clues and sometimes some damage Chip (sidekick of Lily) ran afoul of the Shadowy Suspect and was gunned down.  Atchison took a beating and Amanda a black eye. Bob called Finished! First and was right, Sarge second and was right, Amanda 3rd and was wrong.....

The pictured pieces all stack up and assemble into the complete Tug Boat.

Friday, August 29, 2014

Storming the Cliffs of Dispair! Chapter 4, Episode 3

The teams mission is to knock out 3 sensor platforms on the cliff sides to allow a zeppelin force to bombard the Air Pirate Base on the very top of the cliffs as a precursor to taking on the Barons Super Weapon! Then they were to take and search the Sensor Control Blockhouse on top of the cliff to earn extra advantage in the next scenario.

(( The party had to list, in general, what they were taking with them to scale the cliff side. Their instructions included Radio contact for when the sensors were down. 3 sub teams of two players were to select a route up the cliff side, take out their sensor target in a coordinated blast and then repel down the cliff side to make their escape.  They were given a climbing skill that was the average of their might and cunning skill dice size and totals. Each turn of climbing was considered to be a extreme peril unless they were on a ledge of some sort. ))

Arriving in the vicinity of the Sensor array the 3 sub teams split up and made their way slowly up the cliff face.
On the left is Amanda and Sarge, to the right is Professor Ice and Iron Kidney Joe, further on down the cliff face is Moren and Atchison.

((I made push pin platforms to hold the figures as they "climbed" by pushing them into the paper machete))  Here Ice and Kidney climb on up while Sarge and Amanda close in on the lowest platform, only to fail a peril check and starts an alert!.... Ack! The sensor platform is a decoy setup!
((Here's  a pic of the entire cliff face...my arm and some of Mo.....))

Ice and Iron make the top of the cliff and right into a hail of fire from Air Pirate Security members!

Here Atchison and Mo top the cliff into ever more Air Pirates responding to the alarm!  A gun battle ensues until Mo decides she will run through the buzzing swarm of hot lead and try to plant her demo charge on the sensor!  Atchison dodges and weaves while laying down the best covering fire he can....but to no avail and goes down but not over the cliff... KOA!

Ice also races to his sensor platform and begins planting his demo charges. With no chance to use a delayed timer, the opt to set their repelling gear, set off the blasts while flinging themselves off the cliffs!  Ice executes his maneuver and 3 peril checks flawlessly! Mo... well she gets away from the blast but slams against the side of the cliff and is knocked senseless, and falls to a KOA status....

((3 platforms were the minor plot points, a block house on top of the cliff was the Major plot point. They failed to take out the blockhouse so will not get the extra advantage it would have given them in the next scenario.....................A Train to Trieste!))

Below we see Amanda and Sarge making their escape down a cliff ladder with the unconscious Atchison!

Thursday, April 24, 2014

Chapter 2 Finale, Nazi's in Space

The Commission Team, having escaped in a UFO allow its auto programing to take it to the GEE Base on the Moon! As they approach this base they see that there is a shimmering field that the ship slows and slides through, then settling to the ground. They are met by an officer who inquires about the delays, the robot attack and where the rest of the squad that should be on the craft are. (A Peril that is passed) They tell the tale convincingly about the base being over run by robots, and their escape, but that the alien craft seems to be having some electrical problems (Extreme Peril to fix - FAILED)
Having their stories worked out they are told the ship will be made ready and repairs attempted. The officer escorts them to the GEE Agent at the center of the base who is studying an alien command consul and the iridescent field beyond it. They are also warned to stay out of the craters to the south side of the base as they have "things" in them that have cracked the sanity of a couple of their scientists......
They retell their tale of the Antarctica Base and their narrow escape, update the Agent on the debacle of the Bavarian Flight Center convincingly. (Peril Passed) They are then shown the Barracks Building where they have a chance to clean up, get a meal and look about a bit. In the Mean time a team of scientists are sent to the craft to get it ready for a return mission to rescuer the Antarctica Base. But... the pressure mounts on them as they are also informed that the craft will not be coming back to the Lunar Base for a Month or more! At this point their desire to destroy the base, grab information and items and make an escape from the Lunar base on the UFO begins to get less manageable. Further the off duty Guards tell them that the base scientists have re assembled some of the robots that they had destroyed at the base and improved them with SMGs mounted in the chest cavities, but the draw back is they have to be controlled by a handler.

Putting their heads together they decide they have to move fast or risk being found out during a month since their two new mercenary members speak no German and are extremely nervous about causing incidents..... To ACTION, they quickly overpower the 2 off duty guards and then ask the guard at the door to enter (Peril check-Passed) He enters, but warily, having heard some scuffling about.  Jorge attempts to disarm and subdue him (Peril check - FAILED!) and the guard gets of a burst of shots into the wall and is then pummeled down. The Jig is UP! Guards from around the base move in on the Hut!
Shooting from either side of the open doorway they trade fire with the approaching guards, downing several. One Blond She Wolf uses a jet pack to land to the right of the doorway as one of the mercenary's charge out and brawl another guard.
The mercenary downs his opponent, but the She Wolf lobs a grenade to the doorway, it goes off and most of the Team is in the blast, having clustered near the door for its thin cover!! A serious tactical error on their part. Several injuries are inflicted!!

The team decides to break cover and take the GEE Agent down, who upon seeing his men being dispatched left and right screams "You Wont Take this BASE!" and runs to the consul and starts activating controls... The shooting stops as the force field near the consul drops, rumbling is heard south of the huts, in the craters....though the scientist readying the ship continues and his 3 GEE Robots approach the ship....

Shooting starts again as the Cyborg Alien who has been released from his Stasis fires his beam weapon and dissolves the GEE Agent, and then the last guard in the field as the closest targets!
From the craters erupt 2 massive mining robots that head straight for the Huts, tearing into them!

The Team tries the old plan of "Run like Hell for the Ship!"
Due to the low gravity, in their haste 2 members go sprawling and lose time (Peril Check - Failed for them). The rest arrive at the ship and tell the scientist, who is about to load the GEE Robots to defend the base! (Peril Check Passed) He redirects the robots with a hand held communicator device.
In the mean time the Mining Bots destroy the huts and then turn towards the ship!
The GEE Robots open fire, to little effect against the Massive Mining Robots. In the background the base domes begin to light up, a loud humming fills the domes airways!
The Team boards while the GEE scientist fails to grasp the uselessness of his robots against the titans rumbling down on him.  The Ship Lifts off! The hastily assembled cargo of weapons of all sorts slide about....
The ship slides through the Base Dome Force Field and accelerates back towards earth. The Team are ecstatic that they have so much recovered items and weaponry on the ship!

"Jorge! that panel that was smoking on the flight here....(that peril fail at the beginning....) Its sparking and seems to be failing!"

"Damn, can we make it back?"

"Ja, but Im not sure about the landing choices, the navigation system seems to be failing, we may have to settle for anywhere we can land!"

The ship enters the atmosphere, several panels explode and the ship skews about and comes in at a shallow angle, skimming over the pacific ocean!  PLLLuuuusssshhhh, the ship is down and taking on water.... (extreme peril checks all around-passed) the ramp drops and they rush off the sinking craft. Jorge is beside himself that they have to swim for it and cant take anything more than a pistol with them, having to abandon all the artifacts, and heavy weapons!!!

Rescued by a passing tramp freighter they make their way back to the west coast US and report in.

Next: A Dry Climate is Good for your Health Chapter 3

Friday, April 11, 2014

Episode 4, Chapter 2 LOST IN ANARTICA!

Having escaped the Bavarian Test Flight Facility with 2 squads of guards breathing down their necks, Franz, Jorge and Doctor Eric boarded the Test Vehicle 1 and activated it.  Upon learning that the good doctor could not in fact "pilot" the vehicle but had simply hit the auto route controls.... they flew at low altitude for approximately six hours and touched down at a GEE Base in Antarctica!  Upon exiting the vehicle, 2 things became quickly apparent. The GEE force at the base was massacred and that there were alien buildings present.
As they start their investigation of the base they hear voices from the small Quonset hut near the landed craft. As they approach it, a series of mechanical clicks is heard and their Test Vehicle 1 lifts off on auto return!!!!
The Test Vehicle travels a very short distance, when from the top of the largest dome a beam lashes out and destroys it in a shower of sparks and fire, it crashes several miles out in the snow field.

With a weary shrug they head for the Quonset hut, which is labeled STORAGE, and reach the door just in time for snow to start falling in Ernst... limiting visibility to 12".....

At the storage hut they find Roger and Dick, two mercenaries that had been delivering supplies to the base by dog sled. Conversation quickly reveals that several JU 52s wrecks are also out in the snow field that had attempted to fly out after flying to the base with materials and supplies.. Why the base only shoots at out going craft is never solved.

Further, the GEE team had somehow triggered the Base Defense Mode or some such and had been attacked by Killer Robots that had simply crushed those that they caught. Their implacable rate of movement, unhindered by the deep snow finally caught all the GEE team and killed them as well as their dog sled teams. Roger and Dick hid in the Storage hut, with out using the heater and had been there for the last 4 days.... surviving on German army rations and Jaeger Meister brandy......Roger and Dick decide to throw in their lot with the trio and they make their way to the first Large Quonset hut labeled BARRACKS.

At the Barracks, they search and turn up extra arms and supplies. Jorge fires up a stove and prepares a meal, their first in over a day..... (ominous music ensues..)

Having gotten some cold weather gear and food, the party heads to the HEADQUARTERS hut, pushing their way through chest deep snow when a very loud humming almost deafens them! Out through the walls of the domes walk ROBOTS which head for them. They quickly break into the HQ and out of sight of the Robots that.... turn and head to the Barracks?  Searching the HQ they discover that the GEE has managed to activate the flight craft found at the site and have traveled several times to the Moon!!! Establishing a base there and if the reports that Franz scans quickly are true have discovered several earth shaking new pieces of technology!!!!! The team hears crashing and smashing sounds back towards the Barracks.
Dick looks out the Door and yells back " The Barracks is On fire!!" The robots are smashing everything near the end where the stove was!!"

Franz opinions "they must have heat sensors to home in on the stove.... and US!!!" he turns in time to see that Jorge has fired up the buildings heaters.... and discovered a huge explosive trap that he has to now disarm or risk blowing the entire hut...and the party... to flaming bits! (Passes the peril check)

They confer and take several actions. Doctor Eric will attempt to get the base radio going and send a call for help to the Commission headquarters, Jorge will reconstruct the explosive device at the doorway, Dick and Roger with take the fire axe and cut a hole through the opposite end of the hut, closest to the Strange craft indicated on the base map layout.

"Oh CRAPPERS" cries Jorge as he fails to set the jerry cans of fuel up properly and retreats from the flames that spread quickly..... "Come in CHQ!!!"

"CHQ here, where the blazes are you fellows your way over due, the rest of your team has returned their their forward base with out you"

Jorge runs by and out the new exit, followed by Dick and Roger. Doctor Eric says "CHQ, triangulate our location from our signal, send help, alien craft and were going to investigate a GEE Base on the Moon!!!"

Franz grabs Doctor Eric and drags him out of the building as the fire spreads!




"Ill slow the robots with a bigger fire" cries Jorge who fires his pistol at several of the jerry cans that are not involved yet.... (He fails a task check) and the Jerry can EXPLODES!!! Hurling Jorge away from their new exit and out into the snow! (passes peril check)

Pushing through the deep snow towards a strange craft on a nearby hill, they spot several more robots around them!

Franz yells, make for the craft, Doctor Eric should be able to figure out a way in, Ill deal with the Robots" where upon he pulls out Special Object Number 2 (SO2) and takes aim, pulls the trigger and watches the nearest robot stagger, start to spark and burst into flame!!! But the ray gun grip rises in temperature with each use!

As the party closes on the craft Franz continues to fire, destroying several Robots.
(Franz in black) though one robot keeps coming on, Roger opens fire with his rifle and gets 2 hits, staggering the robot! (Stunned card played)

"Well, we can forget about waiting for a rescue, most of the base is on fire!" shouts Dick, still clinging to the fire axe, brandishing it about.

One last shot and Franz takes out the Robot guarding the door of the craft, but has to drop the pistol to let it hang by its lanyard as it becomes to hot to hold with his glove!

"Ive got the door open! Everyone in!" Doctor Eric yells. (Peril check 3 Finesse check passed)

(Due to the activation sequence though Dick is left outside with the Doctor as a robot lumbers into the attack..... or was about to when it seemed to get caught in an orders loop  (Parley was played on it).
The Doctor grabs Dick and they both enter the craft and cycle the door closed. With the help of some taped on labels on the control panel in German they are able to start the craft and lift off....crossing their fingers the base won't shoot them down (Extreme Peril passed!)


Chapter Finale next: NAZI's In SPACE!

Saturday, March 29, 2014

Episode 2, Chapter 1 The case of the German Moles

Two Commission Agents are dispatched to infiltrate an Auxiliary Headquarters of the GEE to secure documents and flight model and bring them back to the Commissions base in France. This is a cooperative mission. Research leads the Commission to believe that the German GEE agent and his hired Archeologist are new to the GEE from Austria and should be possible to use their identities to infiltrate a small GEE headquarters in southern Germany. Team Leader from MIS and Sidekick from OS are issued false papers clothing and uniforms and assume the GEE Team sent to Brazil.

Arrival at the GEE Headquarters South.

Being a covert mission they are limited to one pistol for the German GEE Agent "Franz" while Specialist in Archeology and native languages "Jorge" has but a pocket knife. Neither of which does them any good as both are Secured upon their arrival in the Commandants office.
The office has 2 safes, one for weapons from visitors and the other with classified documents, which is how Franz manages to secure the first plot point by stating he has Secret Papers for the commandant , who is not present due to "car trouble" and insists that their escort allow him to place them into the safe. (Cunning check passed) Safe is opened and some slight of hand, a notebook is lifted from the safe while the Secret Documents are left!

The Escort chatters away about the facility while taking them on a tour, when Franz indicates that he has heard Doctor Eric is working at this facility.. "why yes he is"... "could I stop by to say hello, as he is a friend of mine?" (Cunning  check passed) "Of course I will take you to his lab."


Top center room is Doctor Erics lab...a Commission Contact agent in the GEE. Upon arrival at the lab the Doctor of Gravitational Studies, engages in some conversation with Franz while Jorge inspects various machines and worktables (passes a finesse check...barely) where upon he adds a blueprint to the inside of his shirt. (second plot point secured) Doctor Eric offers to join the inspection tour to which the Escort defers.

As they travel to the west wing main lab, they are stopped along the way and their identify passes checked by the guards in the hall ways, all is clear.
At the west wing main lab, Franz asks about the Gravitational flight research, as nothing in the lab seems associated with it? Doctor Eric tells him, Nein, this is the X-3 project room.  ?  Where volunteers are injected with a special serum to improve their muscle tone and reflexs.... Volunteer 11 should arrive in the next hour, but on to the Lower Lab. He leads them to a vault door, opens it, steps in and drops out of sight.... slowly. Everyone follows, at the bottom the good doctor tells them that it is the first application of their new gravity control, a replacement for an elevator! He's quiet proud of it.

At the Basement Lab

Here they again tour about, asking Doctor Eric about this and that technical questions, lulling their official escort to boredom. "I understand you have a model of the test vehicle?"  "Yes yes, let me show you..." and leads them down the corridor where a guard stares hard at Jorge's identity paper and seems.... concerned, but waves them on (Jorge failed a 1 success finesse check and got 2 suspicion points) At the end of the hall they enter the lab with the model on display. Franz looks it over carefully and draws Doctor Eric over  to exclaim "someone has tampered with this model!!! See here and here?"  "ah Yes it does seem to have been altered"  "Escort, have this model secured in the commandants safe until his return and a full investigation can be convened into who is trying to sabotage this research!!!"   (passes a 3 success Cunning check!) The escort summons a pair of guards to take the model to the upstairs Commandants safe. As they exit the room one of the GEEs She Wolf Guards cries "Halt, Papers" and looks at Franz after checking his pass....seeming to search her memory as she seems to recall having met the real Franz... but waves him on (failed a 2 pass Finesse check and Franz picks up to suspicion points, the team now has 4 suspicion points and collectively lose 1 Finesse and 1 cunning die for the remainder of the mission)

"It seems we should make sure the Bases Most Secure site is indeed secure" says Franz
"It is indeed secure as the Commandant has Volunteer 8 guarding it" states the Escort.
"I must return to my work" and Doctor Eric leaves.
"I insist you show us this most secure site"  (Franz plays a card and manages to pass a 2 Finesse check)

"follow me... but I must warn you there is some danger to inspect the safe!"  the escort informs them.

They return down the hall to a door with a guard to either side of it, whereupon the escort motions the guards aside after giving a pass word and opens the door inwards after work a large keyed locking device.

Franz and Jorge are taken aback by the presence of Volunteer 8!  The carefully enter the room and spot that V8 as they regard him is chained by each wrist to the walls, such that he can block anyone trying to get past him but not get out the door.

"Hurry it up, his feeding time is near and he is very unpredictable and violent with out notice!"
Jorge makes as if to inspect the chain on one side and uses his secreted Gadget X to sever the chain which falls with the clanking sound of chain on concrete! which also triggers a base wide Alarm!!! The Escort says "what have you done!" and advances on Jorge, pulling his sidearm... which sends the V8 into a screaming charge at the sight of the weapon!
The Escort gets off a shot that further enrages the beast, who rains blows down on the escort...seizing the opportunity to improvise a weapon from the Escort.... his Leg!

Jorge goes to the Safe and can only roll 3 finesse dice of the 4 required to open the safe but passes all 3. In the following turn he uses the time gained while V8 pounds the Escort into a blood splattering mess.. the Door guards fail their reaction test and just stand there stunned.
Seconds later Jorge gets the Safe open, pulls out one of 4 identical bundles of passes and shuts the safe door. His attempt to slide around the room and get out the door becomes a body flight as V8 slams him forward with his "club".  Franz hastily follows Jorge out the door, Screaming for the Guards to "Stop Him!!" The Guards open fire! V8 seems very annoyed with them, snapping the other restraining chain and charge the guards in the hall.

As Franz and Jorge leave the hall they spin another guard around and tell him to open fire on the beast "before he gets to you also!"  (Cunning check passed) The guard opens fire with his SMG burst template and hits everyone But the Beast !!!! (A might check passed) Franz shoves the guard into the hallway and slams the door shut. The rest of the room is already nearly empty as the scientists have bolted at the sound of the alarms!  Franz and Jorge follow the rush up to the next floor, where splattered with the Escorts blood they direct the guards rushing into the room to the Gravity chute with cries of Schnell!!

They stop at the commandants office, empty of guards, (2 pass Cunning check) Jorge opens the safe, grabs the Flight Model, covering it with a cloth and they exit the building with the rest of the scientists..... get in their vehicle and make their departure!

((Players Secured all minor and the major plot point. Failed ID checks reduced their Finesse and Cunning dice as they moved along through the base. The use of several cards saved them till the end checks. Overall the mission went well, considering they never fired a shot and had to provide fast answers to questions and offer good bluffs to problems the guards presented them with.))

Tuesday, February 25, 2014

Rumble in the Forest

Tips poured in about strange noises from the forest, in the direction of an old church and ground vibrations led the Commission to dispatch 2 teams to investigate. Arriving at the ruins they immediately spotted heavy equipment and scattered materials... along with Cultists everywhere!
Springing into action battle commenced.
Team MS pushes in hard and lays waste to cultist perimeter guards.
Action continues as cultist grab up what ever weapons are handy.
The crane platform is crawling with bad guys. Team MIS suffers 2 agents down and out regardless of their covering fire. Team MS slows their push forward and settle in to trading fire with the Crane operators, who tire of this and take drastic action.
Crane starts rotating and shatters ancient church columns, tumbling agents and cultists alike to the ground!
Then Team MIS secures the Device MX2 Blueprints and makes their way to safety, as the crane swings in the other direction and flattens more agents and cultists!

Team MS rallies to their vehicle and make a hasty retreat themselves.

Sunday, February 16, 2014

Battle On the Docks Part Dux

The Mystery Solvers team finally realized they were on a wild goose chase and redirected their efforts back to the Investigative Commissions office where a conversation was over heard:

"So Mr Green, your team searched the freighter and obtained all the information there?"
Yes sir
"Hmm I see you brought a handful of documents?"
Yes sir
"There weren't any other items of interest in the holds of the freighter?"
Ummmmmm......
"Did you search the Holds??"
Er...........

So the MS team was dispatched back to the freighter to search the rest of the ship for any more informative items that might be found.

Entering from the south side of the docks the MS agents quickly found Cultists trying to recover items from the blasted truck and added to its carnage total with another grenade!

MS agent "Sarge" advances to put down covering fire only to run into danger!
From which he suffers a wound that he is unable to shake off as time ticks by, but he spots some hostile lurking in the trees nearby and decides to "smoke em out" with his remaining grenade.

The explosions alert the Cultist work crew on board the freighter, some running to the rails and opening fire.
MS agents run a gauntlet of fire to gain the gangplank.
Shooting breaks out at the stern and bow of the ship with the ill equipped cultist work crews, though numerous, steadily being beaten back. Meanwhile Sarge shakes off the wound, and after trading fire finds he is engaged in a duel with Sister Painful, grins and charges her!   BUT!  She whips out a rapier and they enter into a brawl, which Sarge slowly starts loosing
Realizing he's in over his head against such a skillful adversary he calls for Parley!
 And bolts from the action! Meanwhile MS agents have penetrated down into the holds of the ship only to find more work crew cultists armed with spanners and anything they can grab.

Shooting and fighting steadily sees the cultists taken down in the stern section while in the forward holds a pack of cultists have one armed guard open up on an Agent with a burst of SMG fire!
With the hail of fire hammering the area, Team Leader rushes the Thompson gunner, dodging the burst fire and with the butt of his rifle laid out the Guard.

Back on the dock, an MS agent, from a distance sees Sister Painful pull a small box from her utility belt, press a button on it and toss it into the river, turn and walk away............Whats this????

Back on board an MS agent in the engine room (passes a cunning check) notices a loud ticking noise, turns and spots a large crate with a ticking countdown timer!!!!!

Shouts to "FINISH THE SEARCH" ring out, Agents scramble, but those dastards have set multiple charges, which start going off one after the other. Team Leader bolts up top and to the chart room where he finds one last item he grabs successfully, vaults the rail and onto the dock as the ship bottom blows out and it lists heavily before bottoming out.
In the mean time Sister Painful strolls to a car and makes her get away unconcerned about the sinking of the ship.............ominous portent indeed.

Rallying back at the headquarters the team assembles what they have learned about items on the ship. Some sort of curved hull plating, a ground screwdrive propulsion system, gigantic auger blades and a periscope assembly...............what the devil are they up to??

Friday, February 14, 2014

Pulp Alley After Action Report : Battle On the Docks

First I revamped the docks themselves, removing the clunky boxes and getting some proper pillars installed for the game:
The Mystery Solvers Team was MIA , chasing down a false lead, leaving only the MIS Team in action here at the docks.
Here they enter the area, probing carefully forward. The sidekick had upped her skill level adding Eagle Eye, while packing an assault rifle (sub machine gun), proving to be a very effective area suppressor.

First Cultist, a guard, is spotted and an exchange of gunfire ensues. The rest of the team swings wide down the other side of the yard. Only to meet a truck being loaded by more cultists, who pull pistols and open fire.
MIS starts to rush forward into the yard only to come under fire by the guards SMG!! Dealing with that, team leader is aghast to see more cultists reinforce around the truck!

"This isn't time for half measures men, Follow me!" and chucks a grenade into the truck successfully!
Cultists go flying and only one arises from from the smoke, only to be cut down. The fight in the yard ends when the Guard goes down and Stays Down.

Gun fire continues from the sidekick against cultists rushing to the rails of the bridge. A steady pile of bodies accumulates.
Sensing things are going down hill fast Sister Painful takes out an agent then pins Team Leader for a bit.
As agents rush the ship, a last cultist drops an agent on the dock! Team leader leaps his body and gains the ship, skillfully dodging Sister Painfuls fire.

Climbing up and around the superstructure he uses the corners skillfully to avoid additional fire against him, gets to the door where the major plot point is in and chucks his last grenade into the room to very effective results... two cultists down for good!
Major Plot point is a stack of correspondence between various leaders of the cultists describing who from the list of suspects they were unable to "convince" to join their cause.  Victory MIS.