So we had a round robin competition in Empire of the Dead, in which I ran a gentleman's club faction. In it I had the President and Secretary using exo skeleton walkers carrying Gatling gun and assorted smaller weapons as the mainstay of their power. Having selected fire power I discovered very quickly that their max 4 inch per turn movement vs the need for speed in most every scenario proved to be a great hindrance. Add to that the fact that if the opponent was a melee orientated force that used cover, I could only get off a couple of shots before being locked in melee.
On to a new faction for the next round robin.............the God Squad..... a Holy Order faction the first of which is the Sisters of Order of the Rulers..
Here are the 4 that will have the President and future VP and 2 members being worked up. Going with a Red and White color scheme with polished metal for armor bits and weapons, though 2 of them will sport hunting rifles in all likelihood.
Also in the works are the Knight Marshall who is an angelic figure with wings, as he has Flight for free and 2........minions from the kitchen to do the .... distasteful lugging and scutt work.........
Friday, July 27, 2012
Thursday, July 19, 2012
Exo Skeleton Walker Completed
So Walker is completed with pictures to boot:
So here is the back detailing shot. Expanded boiler system, some gauges, hydraulic rods and what have you. Arms were left off at this point to aide in getting the paint brushes into the tight areas.
Here's the driver in position and arms attached. Still have to come up with a nice base for it and on it spent brass cases from the Gatling gun of course!
So here is the back detailing shot. Expanded boiler system, some gauges, hydraulic rods and what have you. Arms were left off at this point to aide in getting the paint brushes into the tight areas.
Here's the driver in position and arms attached. Still have to come up with a nice base for it and on it spent brass cases from the Gatling gun of course!
Monday, July 9, 2012
Needs More Power Sir!
So with the expanded power plant on the back of the walker I sat and realized that the leg structure probably wouldn't support the weight, so time to upgrade the leg structure.
Additional struts and rotors at all the joints to give in more "strength" and mechanical look to the over all project. Still have the arm strut controls to work out but its moving along.
Additional struts and rotors at all the joints to give in more "strength" and mechanical look to the over all project. Still have the arm strut controls to work out but its moving along.
Sunday, July 8, 2012
Power Up! More Power Sir!
Back to work on the Exo Skeleton steam walker when it hit me that its motive boiler looked a bit weak for what I envisioned for it so to the Bits Box!
So here we go, since the suit is self supporting and most VSF tech is "over the top" as it were I thought to just lunk on some "important stuff" and go with it. Of course my hands lack the steady state necessary for a good picture it seems after arriving aback from a 3 hour drive.......
So here we are with a bit of paint and stain to help pull it all together. I have detached the arms and leg supports to better access and fill in some of the lower parts of the engine with hot glue to provide the base area to attach the other parts.
Click on the picture to get a better view of what's going on back there. Should he face defeat he merely has to turn and fall on his opponent to snatch victory from the jaws of defeat!.
So here we go, since the suit is self supporting and most VSF tech is "over the top" as it were I thought to just lunk on some "important stuff" and go with it. Of course my hands lack the steady state necessary for a good picture it seems after arriving aback from a 3 hour drive.......
So here we are with a bit of paint and stain to help pull it all together. I have detached the arms and leg supports to better access and fill in some of the lower parts of the engine with hot glue to provide the base area to attach the other parts.
Click on the picture to get a better view of what's going on back there. Should he face defeat he merely has to turn and fall on his opponent to snatch victory from the jaws of defeat!.
Thursday, July 5, 2012
Exo Skeleton walker moving along.....
With the immanent
arrival of the Pirate Fest Camp out this coming weekend I moved my modeling
into higher gear to get more done on the Exo Skeleton model.
Here are the new rider and what's been done so far with the dwarf. Extending his body, well, Im not that good a sculpter. Pliers to readjust legs and arms with some fiddly work ensued.
So now the dwarf is
carved away from the back engine mount. The legs, arms and hands are
readjusted. Attaching the new rider was not to hard with some hot glue to tack
him in place and then krazy glue to help lock him on board.
So, with the first 2
exo skeleton figures having metal fists I thought to change things up and
liberated this Claw, reworked the should board and got it ready for
installation. Besides being able to smack things, the 2 pincers should give
more crushing strength!
Here's the tacked into position figure. Detailing to be added to the arms, and the back between the boiler and the leg / seat support.
Tuesday, July 3, 2012
Exo Skeleton Work Update
Shoulder piece from a 40k Marine, articulation from a Battle Tech Mech, a Mageknight Gatling gun and ammo bandoleer:
Inside of the arm assembly, the shoulder still needs to get drilled out and ready for pin mounting. Green Putty filled in gaps and a quick first paint job applied to see how the overall effect was working out.
The second picture is of the outer side of the arm assembly. Some studs and edging were added as well as a tad of green putty to smooth out the joints.
Inside of the arm assembly, the shoulder still needs to get drilled out and ready for pin mounting. Green Putty filled in gaps and a quick first paint job applied to see how the overall effect was working out.
The second picture is of the outer side of the arm assembly. Some studs and edging were added as well as a tad of green putty to smooth out the joints.
Sunday, July 1, 2012
Objective Markers Two
First coat of paint, changes its appearance, weathering, rust and stains to go.
Here's another armored exoskeleton that I have decided to start conversion on, first step:
Figure on the right is the orignal exoskelton, the figure on the left is a conversion done by Pappa Midnight found on the Lead Adventure Forums VSF board.
What I did with an exacto blade so far:
The whirly blade is going to be replaced by a gun of some sort and the combat fist replaced with a different gripping claw set.
Here's another armored exoskeleton that I have decided to start conversion on, first step:
Figure on the right is the orignal exoskelton, the figure on the left is a conversion done by Pappa Midnight found on the Lead Adventure Forums VSF board.
What I did with an exacto blade so far:
The whirly blade is going to be replaced by a gun of some sort and the combat fist replaced with a different gripping claw set.
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