Saturday, March 7, 2015

CONAN , the board game

Some friends who bought into the Conan board game kickstarter printed out the starter gameboard, cards an other items, made a dice conversion sheet and we got a game going with 4 adventurers to rescue the princess from the evil Picts!


The start, My wizard was the fellow in red robes, the Blue was a Thief, Conan and Valeria are up in the upper right.
 
Here they come! I open up with a mighty calling of Lightening Storm on the picts one zone away and roll for tons of damage............needing 6's (ones are the only fail/miss for the color dice Im rolling).. and I roll 2 D6s for:............
 
 
Yep, whiff............... I spent points and rolled again!!!! and got a One and a Two.... welcome to my world.........
 
Game proceeded along with Conan and Valeria slashing their way to a hut and ... no princess. Then they got to the center of the Village and the Giant Snake attacked!
 
 
The snake and the Shaman inspired Conan to ... er... retire to another zone to think up a battle plan to lead us to Victory, leaving Valeria to face the Snake, the Shaman and a Heavy Pict who joined in.... looked like serious trouble.
 
 
My dice warmed up finally and I was destroying the groups of Picts as I could see them to cast. Conan reprised his earlier tactic of slashing through all opposition (rolling high numbers) I waded into the group to seek cover but got targeted... and made some rather nice armor saves.
 
The Thief finished off the Shaman, Valeri got his head chopped off for Conan's side quest. Game moved along pretty well as we got the rules sorted out.  A few good questions were fielded for Nils to ponder over.
 
The activation cards for the Picts.... when a group is activated, their card goes to the end of the line, they can spend their points to activate a card in their line up, those at the head take 1 point to activate and do "their thing" but then drop to the end so that if they want to do something in the next turn, it costs 9 points to activate them!  I suggested for his convention game that some of the picts could just stay hidden in the huts, let the adventurers enter to look for the Princess and then some hacking and slashing could ensue... Also they have a "Reinforcements" card that they can buy "dead" and have them enter in from the starting points on the edge of the battle area, to "herd" the players in and prevent, somewhat, their standing and range and shooting/casting so much.
 
 
Not a bad game format, rules are fairly easy and straight forward, though I suspect their are several subtleties I missed but would pick up on as I play more games.  




Tuesday, November 25, 2014

Here's a nice video on how to make "bottle brush" type trees from Gutter Brushes... that are used to keep leaves out of rain gutters:
http://www.miniaturewargaming.com/index.php/mwg/comments/making_cheap_trees_from_gutter_brushes/


And here is home made flock:


http://www.youtube.com/watch?annotation_id=annotation_1233706865&feature=iv&src_vid=ntmEP46g40Q&v=5jNiiTr8Lq8


Think I'll try them out.

Sunday, November 2, 2014

A collaborative campaign Battle Report

The Clan of the Winds, still reeling back from their defeat by the Humans have a Pillar of Power Chaos army cross their borders and press hard for the Fortress of Bitterdorf. The Orc leader decides to battle on the Plains of Wind rather than immediately fort up.
Orcs on the left, Chaos on the right. Chaos weighted their left with their Knights while the Orcs placed their Heavy Boar Riders on their right to meet the Knights. Centers were mostly Foot troops, though the Orcs had a large number of Massed Bow units and Choas fielded to Elite Handweapon units.

Chaos Left Flank
 
Chaos Right Flank


Orc Left Flank
Orc Right Flank
Orc Center with Balrog
Orc Right Flank Savage Heavy Boar Riders
Boar Riders and Knights crash together
Swarms of Spider Riders try to stop Chaos Right Flank forces
Orc Right Flank Crumbles, Foot is moved to block Chaos Knights

The Chaos Beasts (classed as Small Monsters) suffered terribly, being swept from the field as the first casualties. The Orc right/Chaos Left slammed together in a massive blood letting/armor smashing impact that the orcs suffered the worst of when their attempt to Rally off Disorder rings totally failed the first round!

The Chaos Center suffered from the Massed Bow units showering Disorder markers helter skelter down the ranks, breaking up their forward progress. The Chaos general threw caution to the wind and charged forward as he could to stop some of the barrage!
 

Slowly but steadily the Orc flanks crumbled, then the Chaos Foot was burst through by the Orcs Balrog!!! and right into the open... and the full sight of the Chaos Sorcerers!! (Massed bow units) who concentrated their fire on the now fully exposed and unsupported Balrog.... and he was sent back to the shadows!
 
Reforming what formations he could the Orc commander looked over his dispositions ...
 
With the Chaos Knights about to get a full un impeded charge into his foot units to his right flank and the Chaos Reserves pushing into an undefended gap in his center the Orc commander sounded the Retreat Horns and fell back on his fortress!
 

Thursday, October 30, 2014

Chapter 5 Finale Volcano God Appeasment!

So, the team needed to rescue one of their own from the Pygmy Tribe before she could be sacrificed to the Volcano God!  Setting out from their ramshackle rooms at Trader Joe's Beach Side Resort they trekked through the jungle, beating off some giant snakes, and proceeded to enter the Cave of Tunnels that led to the Volcano's top where the sacrifice was to be held.

Traveling through the winding tunnels, they mostly managed to avoid the perilous collapsing floor sections that would have dropped them into a lower tunnel over run with .... creatures!

Arriving at the top of the Volcano Cone ... Behold:

Team Bob is to the right, Lily is on the alter to the left. Statues of Lava Men are to the top and bottom of the huge Lava pool. As they moved closer, the could spot the Pygmy's dancing and chanting. At first Chip opened fire on one of the statues of the Lava Men to find that ... they were statues of stone and nothing else!

Moving around the south end of the Lava pool they drew the notice of the Real Lava Men in the pool!

The Pygmy's offer little resistance as they prepare to throw Lily into the fire! As they get her to the lip of the pit her clothing starts to smolder and she screams as the heat gets intense!  Then, the Idol of the Volcano God stirs and attacks Amanda and Sarge, who have moved past it to take out the remaining pygmy's.

They realize the Lava Men cannot leave the pool! They finish off the last Pygmy but fail to take out the Shaman who disappears in a cloud of smoke!  "PARLEY!"  ... The Volcano God speaks with his only voice and all the team members have to take an Extreme Peril Check! and with the In action, the Idol goes dormant!!!

Lily is saved!
An action shot of some of the group working for Lily's rescue! The lady on the right played her first game as the captive Lily..... I had prepared a script for her to voice act for the group during the action... often breaking everyone up... she did rather well after we explained the format... Saturday afternoon matinee of the action hero's girlfriend in danger type situations!   Laugh Laugh

Tuesday, October 28, 2014

Tug Boat Mystery

So we applied a different approach to our regular game. A mystery killing of one of the crewmen on the Tug Boat Team Bob is traveling on.

3 colors of poker chips with 3 each of that color. Each color was marked with a Who, What or Where clue. These I scattered through out the boat. Players could travel 6 inches a turn. Black chips represented an unknown encounter but not a peril check.  When a player was sure he had found the pertinent clue for a color of chip he could ignore any he had not checked out and search others, thereby making it possible to not have to check all 9 chips.

Unknown encounter was the shadowy suspect who had 4D10 shooting and was triggered when a player announced he was going to cross over a black chip that blocked the passage way. He would roll and the players could attempt to dodge only, make any required health checks, then he "disappeared into the shadows".............(Players were not allowed recovery checks or cards that allowed them to recover!)

What Chips:   Wrench, Club, Bloody Knife  : easy to figure which was used for the crime
Who  :  Hapless Crewman , Clueless Crewman,  No Alibi
Where:  Tidy work space,  All in Order, Signs of a fight

The WHO chips had to be interrogated using Cunning or Finesse with 2 Success or 2 health checks when the subject got violent for a bit, though in the next turn you could put him to the question again as you didn't get to roll attacks on him.

So, traveling about the ship, collecting clues and sometimes some damage Chip (sidekick of Lily) ran afoul of the Shadowy Suspect and was gunned down.  Atchison took a beating and Amanda a black eye. Bob called Finished! First and was right, Sarge second and was right, Amanda 3rd and was wrong.....

The pictured pieces all stack up and assemble into the complete Tug Boat.

Friday, October 10, 2014

Chapter 5, Episode 3, Denizens in the Deep!

((preamble, deep sea diving suits pose a risk to the players, if they get a puncture they have to make a simple peril check of one success on their finesse or they are auto Knocked out of action. Also each had to chose what to take down, a hauling hook and a knife...the hook for attaching to a chest to be hauled up or a spear gun only. Also, once under water the players are given dry erase boards and a pen to write/communicate with one another... heh))

On a recovery mission Team Bob is sent off the island a short ways to deep water to recover scattered metal locker boxes from the bottom.
Movement was 3 inches a turn as they slogged along, locating boxes till.... duh duh doooooo
The sharks get closer and closer, then one attacks! then another !  Chip's suit is punctured and .... uh oh, he fails his check and is KOA!! Amanda makes her save as does Iron Kidney Joe! Sharks are speared and knifed till only a few are left ... and they are feeding on all the dead sharks.

Recovery of cases continues until they get to close to a set of ruins....
Iron Kidney Joe is grappled and being pulled into the giant maw of the horror!  He makes his Might check and breaks free, signaling to the ship above to pull him in. The rest of the team decides now is a good time to head up as well!!!  As they start their assent they notice bodies floating down to the depths ... dead bodies of natives and ships crew!!!

Stay Tuned for the next exciting episode!!!

Monday, September 29, 2014

Chapter Five.............. Off to the South Pacific.

Upon the completion of the Air Pirates Super Weapon the Commission decided to send the Team Bob to the South Pacific to aid an older member of the Commission with a problem his Hotel had being attempting to deal with.

 TEAM BOB: you are being dispatched to Toratunga, a small island in the south pacific where you will assist George Dukedem with a local problem he has himself been unable to settle out.

Your methods, whether negotiation or armed conflict, to resolve the issue is up to you.  Transport has been arranged and accommodations at a 3 star hotel lined up.

 Air line tickets will get you to your transfer point and then a state of the art sea plane will get you the last leg of the distance. Once there you will meet with Sydney Trifoil at the Hotel and resolve his issue. It is possible further contacts with HQ will occur during your stay.
Upon completion of your mission you will be returned with all haste for further assignments.