Marching along:
Hey, its fantastical! heh
Dark Elven Knights, and bird mounted desert cavalry
Amphibian troopers, Adventurers pressed into a militia unit.
Tuesday, September 24, 2013
Monday, September 23, 2013
Yondza Reinforcements
Here they come:
4 Units of cavalry. also plan to use these for my native venus forces.
Shambling humanoids, 2 handed weapons.
More duel purpose troops, units of magicians to act as ranged attack and double in as more native venus vsf troops.
4 Units of cavalry. also plan to use these for my native venus forces.
Shambling humanoids, 2 handed weapons.
More duel purpose troops, units of magicians to act as ranged attack and double in as more native venus vsf troops.
Sunday, September 22, 2013
More Units for Yondza
So here's more:
On the left, Demonic 3 armed guardsmen, probably rank them as Swordsmen +1. I'm using a some what modified version of Fantasy Rules! for the campaign battles and sieges. On the right are summoned angelic beings that will have pluses when fighting demonics.
Left are amphibian creatures that will have to be controlled via beastmaster. To the right are sworn slayers, mercenaries to one of the city states.
To the left is a winter dragon, rates probably as a large monster, on the right is a Slag Troll, large monster, who tends to be erratic........serve an evil city state or mountain keep power.
On the left, Demonic 3 armed guardsmen, probably rank them as Swordsmen +1. I'm using a some what modified version of Fantasy Rules! for the campaign battles and sieges. On the right are summoned angelic beings that will have pluses when fighting demonics.
Left are amphibian creatures that will have to be controlled via beastmaster. To the right are sworn slayers, mercenaries to one of the city states.
To the left is a winter dragon, rates probably as a large monster, on the right is a Slag Troll, large monster, who tends to be erratic........serve an evil city state or mountain keep power.
Fantasy Army Grows
Have been busy with that real life stuff but with winter, less house painting so more miniatures for my Yondza Fantasy Campaign are being finished up. I'll post pictures of units added over the next few days.
Snail headed spear units.
Snake riders from the wastes. Still waffling on the underside coloring of the snakes.......
Small monster unit on the left and demonic unit to the right.
Snail headed spear units.
Snake riders from the wastes. Still waffling on the underside coloring of the snakes.......
Small monster unit on the left and demonic unit to the right.
Sunday, June 9, 2013
VSF Artillery
Time to make up some artillery batteries for Martian Empires after discovering I am really lacking any! So, check on line... 16$ per artillery piece!!!! Kit bash time, plastic styrene and some Lego Wheels later:
Extra kneeling WWI Austrians become kahki clad VSF gunners. As usual lacking base details and finish painting in general.
Extra kneeling WWI Austrians become kahki clad VSF gunners. As usual lacking base details and finish painting in general.
Wednesday, May 29, 2013
Lunar Campaign Battle Report
The Selenite's rise from the subterranean caverns and smite the first force they encounter, the Belgians Lunar Expeditionary Force!
The terrain set up favored the Belgians but such considerations beyond advancing to engage are beyond the Hive Mind of the Selenite's! A big draw back for the Selenite's was their still waking Supreme commanders mind.... failed command rolls held up the army's advance and allowed the Belgians time to occupy the crater on their right and utilized rough ground and rock ridges to cement their defensive position.
With precise commands they set up their firing lines and maneuvered their vehicles into position.
Selenite artillery fire from their walkers pounds the Belgian vehicles, utterly destroying their heavy tank and covering infantry. Especially dangerous to them was the Selenite Sparks ingenious devices!
The Selenite commander finaly gets his thoughts clear and a general advance ensues.
Heavy fire from the Belgian Infantry fails to deter the Selenite's and the loss of their heavy tank on their right flank finally convinces the Belgian commander to order a withdrawal on turn 5, leaving the smoking hulk of their heavy tank behind.
The terrain set up favored the Belgians but such considerations beyond advancing to engage are beyond the Hive Mind of the Selenite's! A big draw back for the Selenite's was their still waking Supreme commanders mind.... failed command rolls held up the army's advance and allowed the Belgians time to occupy the crater on their right and utilized rough ground and rock ridges to cement their defensive position.
With precise commands they set up their firing lines and maneuvered their vehicles into position.
Selenite artillery fire from their walkers pounds the Belgian vehicles, utterly destroying their heavy tank and covering infantry. Especially dangerous to them was the Selenite Sparks ingenious devices!
The Selenite commander finaly gets his thoughts clear and a general advance ensues.
Heavy fire from the Belgian Infantry fails to deter the Selenite's and the loss of their heavy tank on their right flank finally convinces the Belgian commander to order a withdrawal on turn 5, leaving the smoking hulk of their heavy tank behind.
Monday, May 27, 2013
Selenite Walkers
Just whipped these up:
Figure to add some strappings and such to better represent how the weapons are mounted to the creatures, but the Selenite's were lacking some mobile fire power that is now taken care of!
Figure to add some strappings and such to better represent how the weapons are mounted to the creatures, but the Selenite's were lacking some mobile fire power that is now taken care of!
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