Friday, February 28, 2014

Prison Break!

From their previous runs at the Cultists nefarious doings to get clues about their final plan, Team MIS and Team MS found themselves at a Prison somewhere outside of Avalon.  Team MIS with more solved parts of the mystery started inside the Prison compound while Team MS started at the front gates.  First thing noticed was that the prison staff was gone...............just the central yard, filled with prisoners!  ((lacking suitable prisoner figures I pressed into service a batch of plastic figures...))

Prison Yard:
Prison Front Gate area:
The setting was changed when both players rolled the pre scenario modifiers, with Team MS rolling FOG!!!!! visibility reduced to 12 inches! This was to play a crucial change in the outcome due to limiting firing engagement ranges and seeing what was going on!

After a turn of checking buildings by Team MIS and Team MS discovering the front gates unlocked the ground began to shake and lo!
 From the shaking Earth came:

Out of the bowels of the earth the Device MX2 erupted into the Yard!! Cultists poured forth!

Both teams began an approach of the vehicle, taking cultists under fire...and a few hapless prisoners caught in the crossfire. Team MS inched forward, scanning everywhere, trying to figure out what was happening. Meanwhile Team MIS discovered that the warden had received a phone call and promptly had ordered the evacuation of the prison staff!

Both teams finally rushed the side of the Tunneler, resulting in a violent hand to hand combat at the ladder. Team MS managed to get an agent up the ladder only to become engaged at the hatchway by a cultist inside. In order to "lend assistance to our fellow comrades...." MIS passed several checks to toss a grenade into the Tunneler... the resulting blast flung the cultist out through the door, off the MS agent, down the ladder and to the ground stunned!
 
 

With all the gun fire, the prisoners swarmed the buildings for the only real cover available to them. Meanwhile, on the other side of the tunneler, cultists finally managed to get the attention of their leader who had been imprisoned on an unrelated charge to his actual plots!  Sister Painful lept from the tunneler and tossed a large bundle to him.. which he failed to catch, losing precious time! As Team MS agents dashed to the far side of the tunneler to see what was happening they recognized the hated Sister and opened fire! Sister Painful returned fire, covering her Leader, who struggled but finally got his portable rocket back pack on!

Where upon as soon as he could, he launched away with Sister Painful. Both teams cursed and shook their fists while firing at the cultists that retreated back into the tunneler. Team leader of MS stopped at the hatch, coughing from the smoke that had increased since the explosion....... finally deciding to evacuate the area instead of pressing inside for any clues or information that might be inside.... Which in turn saved his life as moments after running, the tunneler blew up in a HUGE explosion!!!

(( Scenario set up had the warden:bribed to evacuate the staff

Prisoners were un armed and non combatants

The Cult leader had to be found by rolling a 1 on a D10 by cultists moving through the crowd after a 2 turn delay.

Stopping the Cult Leader was the Only Plot Point/Major in the scenario.

The Tunneler was programed to Blow UP 3 turns after Sister Painful made her escape.... such a callous disregard for her minions lives!!

The crew of the tunneler were slightly better trained than those used in earlier scenarios.

Another shot of the Tunneler

And




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