Monday, October 25, 2010

New Dollar Monster

Found a new monster from The Goodwill. A Lego's monster probably from their Atlantis line. Missing a couple of tentacles but I moved some around. Lego block spots on the critter will have to be removed but this creature might just fill the bill for the Cloud Krakens of Venus!

Tail tip to mouth is about 8 inches, tentacles add another 8 inches in length. Needs paint job, and in the roll of the Cloud Kraken, Im figureing on blue's and grey's to flesh it out, so to speak.

Sunday, October 24, 2010

Warmaster Battle Report...of sorts

Tried out Warmaster for my first time:
Bretonian vs Chaos. I and Skrapwelder commanded the Bretonians vs Black Cavaliers evil nasty Chaos .. guys.. yah.  Learned about command and control, make the dice roll, equal move, with decreasing chance, fail means end of all moves so roll wisely. I found that fairly standard tactics apply to this game. Missile fire did a bit but not much, its rather difficult to a mass enough damage potential to destroy an enemy element out right. There is no firing in support unless I read wrongly, possibly missile casualties carry into combat, have to read up on that.  In the far back is what turned out to be my, strategic reserve. I let them dally to long and then they were at such a penalty to activate that they sat there till the last turn of the game, then boldly advanced to grab loot. The Knights with blue are Skrapwelders beating on the remaining Chaos Knights, who were in the progress of killing the last stand to their front of my Knights.  Battle was see sawed back and forth till chaos reached their break point. The command range penalty for moving to far afield does prevent the ZOOM across the board with mounted forces that would probably totally unbalance the game by tossing strategy out the window.

Saturday, October 23, 2010

Martian Empire Games

We took a break from the ACW2 campaign and tried out the Martian Empire rule set;

Here is the battle field start in the upper left, which has some of Nils red martians on the left of the shot and Marks British on the right. Next shot is included just to show my "never went anywhere" mounted Giant Martians (tharks) and my  giant martian infantry. Last shot is the red martians about to get left behind, while my infantry zoom across and attack the artillery. I destroyed one of the artillery pieces in the end and the other routed, causing the only real lose to the brits. The rules are Very much like Warmaster, roll to move, keep moving till you fail if you want. Adjustments to the movement for 25mm figures will slow down some of the zooming around. The Brits made some consecutive rolls and met their victory conditions by exiting the board edge but lost the artillery when they didn't make their 4th (?) consecutive activation roll. All in all, got to explore the rules, which is always better when pushing figs at the same time than just reading them like a book.

Friday, October 22, 2010

The Dragon of Redwood City

My brother has way to much creative talent sometimes. For Halloween he has created his own roof top dragon:

http://www.youtube.com/watch?v=k0n8xPuRjzc

Saturday, October 9, 2010

ACW2 Action Report

So the scenario is, all the players have a truck load of troops heading home late at night from the bars, gambling or what ever diversion they were involved in. The trucks are coming down different roads to a cross road encounter, in the dark with ranges cut in half with the lack of clear visibility. Going off road with the truck means a spot check to not stall out or get stuck.


Here come the trucks, Constitutionalists on the upper road, nationalists on the lower road. Brakes squeal and people start shouting, rather incoherently, but with gusto.

The small truck of Nationals swerves around the bend successfully but the truck of saki loaded berry pickers rams them head on, proving in conclusion that their big truck was a foreign import of low quality.... Firing breaks out between the Consti's and National Dockworkers in the right side picture.

And you think rush hour traffic is bad....   On the right, a late arriving National truck swerves around the dockworkers and heads into close action with the Consti's.

 Everyone out of the Truck!  The Berry Pickers International squad chase the National officer and his driver into the woods. The lead truck of the Consti's come under fire from all directions and decides to hit the road once again. Skrapwelder and Leadfool look into the Cauldron of Death as every ones firing intensifies. The dockworkers fall back to their truck and start down the back of the hill, claiming "were flanking them"....
Below, the National Officer rushs back to the fight with his 2 machine pistols and cuts down 4 of the Berry Pickers International unit, then turns about and fled into the night.


Do to the crappy change to the Blog spot posting system, These pictures refuse to align as I want them so on with the narrative.
As the consti truck in the last picture, the yellow one, edges down the hill back edge they are cut off by the dockworkers truck of smg toting gun men who riddle the truck and chase the surviving troops off in all directions.  The late arrived truck in the center, above the red action chip go hand to hand and are finally dispersed. The Nationalists retread, suffering their first loss.

Friday, October 1, 2010

Call of Cthulhu Explained in Under 2 Minutes

Some of you have probably seen this but its really good at laying out the whole mythos:

http://www.youtube.com/watch?v=amCxbVG8QUs

And there you have it.