So in the pursuit of generating the best set of rules for our WWW II campaign, yet another battle pitted Axis Germans and Itallians versus Russians and Belgians.
The Russian plan with a company of Penal Troops was "right up the middle" to see how some of the recent rules changes would effect their play. Of course this left a trail of bodies up to the German position but a couple of torn up squads reached their objective building and proceeded to evict the Walker behind it with a close assault, which raised so questions about how such assaults would work, good question to get settled in play test!
During the course of the game I detected a few oversights to our current hot off the presses rules, Blast Templates needed to be expanded to our 28mm size from the 15mm size, a few of the anti tank weapons didn't have range and penetration numbers and minefields needed points costing. Otherwise were hoping to get the Scenario generator set up this coming week if I followed the give and take session at the end.
9 hours ago